gluSphere - draw a sphere
void gluSphere( | GLUquadric* | quad, |
| GLfloat | radius, | |
| GLint | slices, | |
| GLint | stacks); |
quadSpecifies the quadrics object (created with gluNewQuadric).
radiusSpecifies the radius of the sphere.
slicesSpecifies the number of subdivisions around the z axis (similar to lines of longitude).
stacksSpecifies the number of subdivisions along the z axis (similar to lines of latitude).
gluSphere draws a sphere of the given radius centered around the origin. The
sphere is subdivided around the z axis into slices and along the
z axis
into stacks (similar to lines of longitude and latitude).
If the orientation is set to GLU_OUTSIDE
(with gluQuadricOrientation), then any normals generated
point away from the center of the sphere.
Otherwise, they point toward the center of the sphere.
If texturing is turned on (with gluQuadricTexture), then texture coordinates are generated so that t ranges from 0.0 at z = -radius to 1.0 at z = radius (t increases linearly along longitudinal lines), and s ranges from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at the -y axis, to 0.75 at the -x axis, and back to 1.0 at the +y axis.
gluCylinder, gluDisk, gluNewQuadric, gluPartialDisk, gluQuadricOrientation, gluQuadricTexture
Copyright c 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.