Freeciv 2.2.1 wonders help

NameCost
Upkeep
Requirement
Obsolete by
More info
[[Image:b.apollo_program.png]]Apollo Program 600
0
Space Flight
None
The entire map becomes permanently visible to the player who owns it -- the player always has up-to-date knowledge of all terrain and cities (but not units) despite fog-of-war. It allows all players to start building spaceship parts (assuming they have researched the necessary technologies). Requires you to have researched the Space Flight technology.
[[Image:b.asmiths_trading_co.png]]A.Smith's Trading Co. 400
0
Economics
None
City improvements which would normally have an upkeep of 1 are free of upkeep, for all your cities. Requires you to have researched the Economics technology.
[[Image:b.colossus.png]]Colossus 100
0
Bronze Working
Flight
Each tile around the city where this wonder is built that is already generating some trade produces one extra trade resource. Requires you to have researched the Bronze Working technology. * The discovery of Flight will make Colossus obsolete.
[[Image:b.copernicus_observatory.png]]Copernicus' Observatory 200
0
Astronomy
None
Boosts science production by 100% in the city where it is built. Requires you to have researched the Astronomy technology.
[[Image:b.cure_for_cancer.png]]Cure For Cancer 600
0
Genetic Engineering
None
This stunning technological achievement makes one unhappy citizen content in each of your cities (including citizens unhappy about military activity). Requires you to have researched the Genetic Engineering technology.
[[Image:b.darwins_voyage.png]]Darwin's Voyage 300
0
Railroad
None
Charles Darwin's voyage sparked the discovery of the evolution of the species, which inspired greater confidence in science. Gives two immediate technology advances. Requires you to have researched the Railroad technology.
[[Image:b.eiffel_tower.png]]Eiffel Tower 100
0
Steam Engine
None
Your reputation and goodwill among other nations is recovered twice as fast. Requires you to have researched the Steam Engine technology.
[[Image:b.great_library.png]]Great Library 300
0
Literacy
Electricity
The civilization which builds the Great Library gets every advance that at least two other civilizations have achieved. Requires you to have researched the Literacy technology. * The discovery of Electricity will make Great Library obsolete.
[[Image:b.great_wall.png]]Great Wall 300
0
Masonry
Metallurgy
Works as a City Wall in all your cities. Requires you to have researched the Masonry technology. * The discovery of Metallurgy will make Great Wall obsolete.
[[Image:b.hanging_gardens.png]]Hanging Gardens 200
0
Pottery
Railroad
Makes one content citizen happy in every city. Makes two extra content citizens happy in the city containing the Hanging Gardens (that is, a total of 3). In the unlikely event where there are no content citizens to get the effect of Hanging Gardens, the wonder applies to unhappy citizens (including those unhappy about military activity), making each content then happy. Requires you to have researched the Pottery technology. * The discovery of Railroad will make Hanging Gardens obsolete.
[[Image:b.hoover_dam.png]]Hoover Dam 600
0
Electronics
River
None
Works as if you had a Hydro Plant in every city. (This reduces pollution and increases the effects of Factories and Mfg. Plants.) Requires you to have researched the Electronics technology. Requires the River terrain special on the tile or an adjacent tile.
[[Image:b.isaac_newtons_college.png]]Isaac Newton's College 300
0
Theory of Gravity
None
Boosts science production by 100% in every city you control that has a University. Requires you to have researched the Theory of Gravity technology.
[[Image:b.js_bachs_cathedral.png]]J.S. Bach's Cathedral 400
0
Theology
None
Makes two unhappy citizens content in every city (including citizens unhappy about military activity). Requires you to have researched the Theology technology.
[[Image:b.king_richards_crusade.png]]King Richard's Crusade 150
0
Engineering
Robotics
Adds one extra shield resource on every tile around the city where it is built. Requires you to have researched the Engineering technology. * The discovery of Robotics will make King Richard's Crusade obsolete.
[[Image:b.leonardos_workshop.png]]Leonardo's Workshop 400
0
Invention
Automobile
Upgrades one obsolete unit per game turn. Requires you to have researched the Invention technology. * The discovery of Automobile will make Leonardo's Workshop obsolete.
[[Image:b.lighthouse.png]]Lighthouse 200
0
Map Making
Oceanic terrain
Magnetism
Gives all your sea units 1 additional movement point. Makes all your new sea units veterans (for all your cities). Requires you to have researched the Map Making technology. Requires Oceanic terrain class on an adjacent tile. * The discovery of Magnetism will make Lighthouse obsolete.
[[Image:b.magellans_expedition.png]]Magellan's Expedition 400
0
Navigation
Oceanic terrain
None
Gives all your sea units 2 additional movement points. Requires you to have researched the Navigation technology. Requires Oceanic terrain class on an adjacent tile.
[[Image:b.manhattan_project.png]]Manhattan Project 600
0
Nuclear Fission
None
Requires you to have researched the Nuclear Fission technology. * Allows all players with knowledge of Rocketry to build Nuclear units.
[[Image:b.marco_polos_embassy.png]]Marco Polo's Embassy 200
0
Trade
Communism
The player who owns it gets an embassy with all players. Requires you to have researched the Trade technology. * The discovery of Communism will make Marco Polo's Embassy obsolete.
[[Image:b.michelangelos_chapel.png]]Michelangelo's Chapel 400
0
Monotheism
None
Counts as having a Cathedral in each of your cities. This makes 3 unhappy citizens content in each city; however, it does not affect citizens made unhappy by military activity. The discovery of Theology increases the effect of a Cathedral, making an additional unhappy citizen content. The discovery of Communism lessens the effect of a Cathedral, reducing by one the number of unhappy citizens made content. Requires you to have researched the Monotheism technology.
[[Image:b.oracle.png]]Oracle 100
0
Mysticism
Theology
Makes two additional unhappy citizens content in every city with a Temple. Does not affect citizens made unhappy by military activity. Requires you to have researched the Mysticism technology. * The discovery of Theology will make Oracle obsolete.
[[Image:b.pyramids.png]]Pyramids 200
0
Masonry
None
The amount of stored food lost when one of your cities grows or shrinks is reduced by 25%. This helps a city to grow faster and more easily withstand famine. Cumulative with Granary. Requires you to have researched the Masonry technology.
[[Image:b.seti_program.png]]SETI Program 600
0
Computers
None
Boosts science production in each city with a Research Lab by 100%. Requires you to have researched the Computers technology.
[[Image:b.shakespeares_theatre.png]]Shakespeare's Theatre 200
0
Medicine
None
Makes all angry and unhappy citizens content in the city where it is located, including citizens unhappy about military activity. Requires you to have researched the Medicine technology.
[[Image:b.statue_of_liberty.png]]Statue of Liberty 400
0
Democracy
None
Allows you to choose any government, including those that have not yet been researched by your civilization, and without the transition period of Anarchy. Requires you to have researched the Democracy technology.
[[Image:b.sun_tzus_war_academy.png]]Sun Tzu's War Academy 300
0
Feudalism
Mobile Warfare
All your new land units start at the first veteran level. The chance of a land unit getting the next veteran level after a battle increases by half. Requires you to have researched the Feudalism technology. * The discovery of Mobile Warfare will make Sun Tzu's War Academy obsolete.
[[Image:b.united_nations.png]]United Nations 600
0
Communism
None
All your units regain two extra hitpoints per turn. Requires you to have researched the Communism technology.
[[Image:b.womens_suffrage.png]]Women's Suffrage 600
0
Industrialization
None
Counts as a Police Station in every city. (That is, for each city, it reduces the unhappiness caused by aggressively deployed military units owned by that city by 2 under Democracy and 1 under Republic -- in other words, it neutralises the unhappiness caused by a single military unit per city. This wonder has no effect under other governments.) Requires you to have researched the Industrialization technology.