Avatars are a loaded from specially formatted PCX files. Each PCX file is a
256x58 bitmap with each 64x58 section representing one of the in-game emotions.
Here are the emotions associated with each section of the bitmap:


Section 1:

Normal avatar display. Also used in the avatar selection screen.


Section 2:

Shown when your character is happy, usually after performing a good shot.


Section 3:

Shown when your character is reeling, like when your ball goes in the water.


Section 4:

Shown when your character is upset, usually after a bad shot.
