MISC_CONFIG = {

# Game settings
respawn_delay = 2200       # how long to wait after death before respawning
walk_time = 420            # time for a knight to walk one full square (at standard speed).
walk_limit = 600           # how far you can walk before it becomes impossible to turn back
action_delay = 125         # how long to pause after each action
turn_delay = 125           # how long to pause after turning
crossbow_delay = 250       # how long to pause after firing a crossbow
approach_offset = 250      # how far to move when approaching a chest or closed door etc

healing_time = 800         # time between "healings" when standing on home
healing_amount = 1         # amount to add to health per "healing"
regen_time = 750           # ditto for regeneration 
regen_amount = 1           # ditto for regeneration
super_regen_time = 1500    # ditto for super
super_regen_amount = 1     # ditto for super
quickness_factor = 150     # quickness speed mulitplier in 100ths

attack_threshold = 130     # threshold time for two impacts to be considered simultaneous.
melee_delay_time = 140     # waiting time after an attack finishes
att_mov_delay_time = 40    # controls timing of attack-while-moving (higher=less delay)
att_mov_anim_time = 250    # max time to show backswing anim while moving
parry_delay = 140          # How long knights are stunned after parrying.
door_closed_damage = 1
knight_hitpoints = 4

item_replacement_interval = 200  # How often to randomly replace destroyed items?

monster_radius = 10      # How far away from player can monsters be generated
monster_interval = 112   # How often to run the monster generator.
monster_limit = 15       # Total monsters allowed in the dungeon. (15 in original Knights.)
monster_wait_time = 200  # How long monsters can 'pause' for
monster_wait_chance = 20 # Percentage chance of a monster 'pausing', if nobody can see it.
bat_targetting_offset = 450   # how close do you have to be (in points) to a bat so that he can bite you.
bat_bite_wait = 400           # After attacking, bat will be unable to attack again for this long
zombie_damage_delay = 1000

# Timing stuff
control_poll_interval = 50    # how frequently to poll the controller
player_task_interval = 200    # How often to recheck the mini-map?
missile_check_interval = 25   # How often to check for missile collisions.

# Graphics settings
blood_icon_duration = 300  # how long to show blood for (when a knight is hit)
invuln_r = 170             # the colour of an invulnerable knight
invuln_g = 170             #   (each component must be in range 0..255)
invuln_b = 170

# Miscellaneous game messages
paralyzation_msg = "Paralyzation"
required_msg = "Required"

}
