# Overlay offsets

OVERLAY_OFFSETS = [
# Normal
    "west", -250, -188,
    "north", 188, -250,
    "east", 250, 188,
    "south", -188, 250,

# Melee backswing
    "south", 188, 625,
    "west", -625, 188,
    "north", -188, -625,
    "east", 625, -188,

# Melee downswing
    "north", 0, -1000,
    "east", 1000, 0,
    "south", 0, 1000,
    "west", -1000, 0,

# Parry
    "west", -250, -125,
    "north", 125, -250,
    "east", 250, 125,
    "south", -125, 250,

# Throwing backswing
    "south", 188, 625,
    "west", -625, 188,
    "north", -188, -625,
    "east", 625, -188
]


# Blood/gore

g_blood_icon = ["blood_icon.bmp", 0,0,0]
g_blood_1 = ["blood_1.bmp", 0,0,0]
g_blood_2 = ["blood_2.bmp", 0,0,0]
g_blood_3 = ["blood_3.bmp", 0,0,0]
g_dead_knight_1 = ["dead_knight_1.bmp"]
g_dead_knight_2 = ["dead_knight_2.bmp"]
g_dead_knight_3 = ["dead_knight_3.bmp"]
g_dead_knight_4 = ["dead_knight_4.bmp"]
g_dead_vbat_1 = ["dead_vbat_1.bmp", 0,0,0]
g_dead_vbat_2 = ["dead_vbat_2.bmp", 0,0,0]
g_dead_vbat_3 = ["dead_vbat_3.bmp", 0,0,0]


# Items

g_axe = ["axe.bmp",0,0,0,-2,-2]
g_blade_trap = ["blade_trap.bmp",0,0,0,-4,-4]
g_bolts = ["bolts.bmp",0,0,0,-3,-4]
g_book = ["book.bmp",0,0,0,-3,-4]
g_closed_bear_trap = ["closed_bear_trap.bmp",0,0,0,-4,-4]
g_crossbow = ["crossbow.bmp",0,0,0,-3,-2]
g_dagger = ["dagger.bmp",0,0,0,-4,-4]
g_daggers = ["daggers.bmp",0,0,0,-2,-4]
g_gem = ["gem.bmp",0,0,0,-5,-4]
g_gem_main_menu = ["gem.bmp",0,0,0,0,0]
g_hammer = ["hammer.bmp",0,0,0,-2,-2]
g_key = ["key.bmp",0,0,0,-4,-5]
g_key_main_menu = ["key.bmp",0,0,0,0,0]
g_open_bear_trap = ["open_bear_trap.bmp",0,0,0,-3,-2]
g_poison_trap = ["poison_trap.bmp",0,0,0,-6,-4]
g_potion = ["potion.bmp",0,0,0,-5,-4]
g_scroll = ["scroll.bmp",0,0,0,-4,-4]
g_staff = ["staff.bmp",0,0,0,-1,-2]
g_stuff_bag = ["stuff_bag.bmp",0,0,0,-4,-4]
g_wand = ["wand.bmp",0,0,0,-3,-6]


# Item overlays

g_axe_north = ["axe_north.bmp",0,0,0, -6,-4]
g_axe_east  = ["axe_east.bmp",0,0,0,   0,-6]
g_axe_south = ["axe_south.bmp",0,0,0, -7, 0]
g_axe_west  = ["axe_west.bmp",0,0,0,  -4,-7]

g_beartrap_north = ["beartrap_north.bmp",0,0,0, -6,-7]
g_beartrap_east  = ["beartrap_east.bmp",0,0,0,   0,-6]
g_beartrap_south = ["beartrap_south.bmp",0,0,0, -5, 0]
g_beartrap_west  = ["beartrap_west.bmp",0,0,0,  -7,-5]

g_bolt_horiz = ["bolt_horiz.bmp",0,0,0, -3, -6]
g_bolt_vert = ["bolt_vert.bmp",0,0,0, -7, -3]

g_book_north = ["book_north.bmp",0,0,0, -6,-8]
g_book_east  = ["book_east.bmp",0,0,0,   0,-6]
g_book_south = ["book_south.bmp",0,0,0, -5, 0]
g_book_west  = ["book_west.bmp",0,0,0,  -8,-5]

g_dagger_north = ["dagger_north.bmp",0,0,0, -6,-9]
g_dagger_east  = ["dagger_east.bmp",0,0,0,   0,-6]
g_dagger_south = ["dagger_south.bmp",0,0,0, -7, 0]
g_dagger_west  = ["dagger_west.bmp",0,0,0,  -9,-7]

g_hammer_north = ["hammer_north.bmp",0,0,0, -5,-4]
g_hammer_east  = ["hammer_east.bmp",0,0,0,   0,-5]
g_hammer_south = ["hammer_south.bmp",0,0,0, -6, 0]
g_hammer_west  = ["hammer_west.bmp",0,0,0,  -4,-6]

g_staff_north = ["staff_north.bmp",0,0,0, -6,-1]
g_staff_east  = ["staff_east.bmp",0,0,0,   0,-6]
g_staff_south = ["staff_south.bmp",0,0,0, -7, 0]
g_staff_west  = ["staff_west.bmp",0,0,0,  -1,-7]

g_sword_north = ["sword_north.bmp",0,0,0, -6,-3]
g_sword_east  = ["sword_east.bmp",0,0,0,   0,-6]
g_sword_south = ["sword_south.bmp",0,0,0, -7, 0]
g_sword_west  = ["sword_west.bmp",0,0,0,  -3,-7]

g_wand_north = ["wand_north.bmp",0,0,0, -6,-5]
g_wand_east  = ["wand_east.bmp",0,0,0,   0,-6]
g_wand_south = ["wand_south.bmp",0,0,0, -7, 0]
g_wand_west  = ["wand_west.bmp",0,0,0,  -5,-7]

# Knights

g_ktp1n            = ["ktp1n.bmp",0,0,0]
g_ktp1e            = ["ktp1e.bmp",0,0,0]
g_ktp1s            = ["ktp1s.bmp",0,0,0]
g_ktp1w            = ["ktp1w.bmp",0,0,0]
g_ktp2n            = ["ktp2n.bmp",0,0,0]
g_ktp2e            = ["ktp2e.bmp",0,0,0]
g_ktp2s            = ["ktp2s.bmp",0,0,0]
g_ktp2w            = ["ktp2w.bmp",0,0,0]
g_ktp3n            = ["ktp3n.bmp",0,0,0]
g_ktp3e            = ["ktp3e.bmp",0,0,0]
g_ktp3s            = ["ktp3s.bmp",0,0,0]
g_ktp3w            = ["ktp3w.bmp",0,0,0]
g_ktp4n            = ["ktp4n.bmp",0,0,0]
g_ktp4e            = ["ktp4e.bmp",0,0,0]
g_ktp4s            = ["ktp4s.bmp",0,0,0]
g_ktp4w            = ["ktp4w.bmp",0,0,0]
g_ktp5n            = ["ktp5n.bmp",0,0,0]
g_ktp5e            = ["ktp5e.bmp",0,0,0]
g_ktp5s            = ["ktp5s.bmp",0,0,0]
g_ktp5w            = ["ktp5w.bmp",0,0,0]
g_ktp6n            = ["ktp6n.bmp",0,0,0]
g_ktp6e            = ["ktp6e.bmp",0,0,0]
g_ktp6s            = ["ktp6s.bmp",0,0,0]
g_ktp6w            = ["ktp6w.bmp",0,0,0]
g_ktp7n            = ["ktp7n.bmp",0,0,0]
g_ktp7e            = ["ktp7e.bmp",0,0,0]
g_ktp7s            = ["ktp7s.bmp",0,0,0]
g_ktp7w            = ["ktp7w.bmp",0,0,0]
g_ktp8n            = ["ktp8n.bmp",0,0,0]
g_ktp8e            = ["ktp8e.bmp",0,0,0]
g_ktp8s            = ["ktp8s.bmp",0,0,0]
g_ktp8w            = ["ktp8w.bmp",0,0,0]


# Menus and Inventory Icons

g_inv_bolt         = ["inv_bolt.bmp"]
g_inv_dagger       = ["inv_dagger.bmp"]
g_inv_key1         = ["inv_key1.bmp"]
g_inv_key2         = ["inv_key2.bmp"]
g_inv_key3         = ["inv_key3.bmp"]
g_inv_lockpicks    = ["inv_lockpicks.bmp"]
g_inv_overdraw_big = ["inv_overdraw.bmp",0,0,0,0,-14]
g_inv_overdraw_small = ["inv_overdraw.bmp",0,0,0,0,-6]
g_menu_beartrap    = ["menu_beartrap.bmp"]
g_menu_blade_trap  = ["menu_blade_trap.bmp"]
g_menu_dagger      = ["menu_dagger.bmp"]
g_menu_drop        = ["menu_drop.bmp"]
g_menu_drop_gem    = ["menu_drop_gem.bmp"]
g_menu_fist        = ["menu_fist.bmp"]
g_menu_lockpicks   = ["menu_lockpicks.bmp"]
g_menu_open_close  = ["menu_open_close.bmp"]
g_menu_pickup      = ["menu_pickup.bmp"]
g_menu_poison_trap = ["menu_poison_trap.bmp"]


# Tiles

g_barrel           = ["barrel.bmp"]
g_broken_wood_1    = ["broken_wood_1.bmp"]
g_broken_wood_2    = ["broken_wood_2.bmp"]
g_broken_wood_3    = ["broken_wood_3.bmp"]
g_broken_wood_4    = ["broken_wood_4.bmp"]
g_broken_wood_5    = ["broken_wood_5.bmp"]
g_cage             = ["cage.bmp"]
g_chair_north      = ["chair_north.bmp"]
g_chair_south      = ["chair_south.bmp"]
g_chest_east       = ["chest_east.bmp"]
g_chest_north      = ["chest_north.bmp"]
g_chest_south      = ["chest_south.bmp"]
g_chest_west       = ["chest_west.bmp"]
g_crystal_ball     = ["crystal_ball.bmp"]
g_dead_zombie      = ["dead_zombie.bmp"]
g_door_hgc         = ["door_hgc.bmp",0,0,0]
g_door_hgo         = ["door_hgo.bmp",0,0,0]
g_door_vgc         = ["door_vgc.bmp",0,0,0]
g_door_vgo         = ["door_vgo.bmp",0,0,0]
g_door_hic         = ["door_hic.bmp",0,0,0]
g_door_hio         = ["door_hio.bmp",0,0,0]
g_door_vic         = ["door_vic.bmp",0,0,0]
g_door_vio         = ["door_vio.bmp",0,0,0]
g_door_hwc         = ["door_hwc.bmp",0,0,0]
g_door_hwo         = ["door_hwo.bmp",0,0,0]
g_door_vwc         = ["door_vwc.bmp",0,0,0]
g_door_vwo         = ["door_vwo.bmp",0,0,0]
g_floor1           = ["floor1.bmp"]
g_floor2           = ["floor2.bmp"]
g_floor3           = ["floor3.bmp"]
g_floor4           = ["floor4.bmp"]
g_floor5           = ["floor5.bmp"]
g_floor6           = ["floor6.bmp"]
g_floor7           = ["floor7.bmp"]
g_floor8           = ["floor8.bmp"]
g_floor9           = ["floor9.bmp"]
g_floor10          = ["floor10.bmp"]
g_haystack         = ["haystack.bmp"]
g_hdoor_background = ["hdoor_background.bmp"]
g_home_east        = ["home_east.bmp"]
g_home_north       = ["home_north.bmp"]
g_home_south       = ["home_south.bmp"]
g_home_west        = ["home_west.bmp"]
g_open_chest_east  = ["open_chest_east.bmp"]
g_open_chest_north = ["open_chest_north.bmp"]
g_open_chest_south = ["open_chest_south.bmp"]
g_open_chest_west  = ["open_chest_west.bmp"]
g_pentagram        = ["pentagram.bmp"]
g_pillar           = ["pillar.bmp"]
g_pit_c            = ["pit_c.bmp"]
g_pit_o            = ["pit_o.bmp"]
g_pitv_c           = ["pitv_c.bmp"]
g_pitv_o           = ["pitv_o.bmp"]
g_pressure_plate   = ["pressure_plate.bmp"]
g_skull_left       = ["skull_left.bmp"]
g_skull_right      = ["skull_right.bmp"]
g_small_skull      = ["small_skull.bmp"]
g_stairs_east      = ["stairs_east.bmp"]
g_stairs_north     = ["stairs_north.bmp"]
g_stairs_south     = ["stairs_south.bmp"]
g_stairs_top       = ["stairs_top.bmp"]
g_stairs_west      = ["stairs_west.bmp"]
g_switch_down      = ["switch_down.bmp"]
g_switch_up        = ["switch_up.bmp"]
g_table_horiz      = ["table_horiz.bmp"]
g_table_north      = ["table_north.bmp"]
g_table_small      = ["table_small.bmp"]
g_table_south      = ["table_south.bmp"]
g_table_vert       = ["table_vert.bmp"]
g_vdoor_background = ["vdoor_background.bmp"]
g_wall             = ["wall.bmp"]
g_wooden_floor     = ["wooden_floor.bmp"]
g_wooden_pit       = ["wooden_pit.bmp"]


# Vampire Bats

g_vbat_1    = ["vbat1.bmp", 0,0,0]
g_vbat_2    = ["vbat2.bmp", 0,0,0]
g_vbat_3    = ["vbat3.bmp", 0,0,0]
g_vbat_bite = ["vbatbite.bmp", 0,0,0]


# Zombies

g_zom1n = ["zom1n.bmp", 0,0,0]
g_zom1e = ["zom1e.bmp", 0,0,0]
g_zom1s = ["zom1s.bmp", 0,0,0]
g_zom1w = ["zom1w.bmp", 0,0,0]
g_zom2n = ["zom2n.bmp", 0,0,0]
g_zom2e = ["zom2e.bmp", 0,0,0]
g_zom2s = ["zom2s.bmp", 0,0,0]
g_zom2w = ["zom2w.bmp", 0,0,0]
g_zom3n = ["zom3n.bmp", 0,0,0, 0,16]
g_zom3e = ["zom3e.bmp", 0,0,0]
g_zom3s = ["zom3s.bmp", 0,0,0]
g_zom3w = ["zom3w.bmp", 0,0,0, 16,0]
g_zom4n = ["zom4n.bmp", 0,0,0]
g_zom4e = ["zom4e.bmp", 0,0,0]
g_zom4s = ["zom4s.bmp", 0,0,0]
g_zom4w = ["zom4w.bmp", 0,0,0]
