a_purple_knight = [
    g_ktp1n, g_ktp1e, g_ktp1s, g_ktp1w,  # Normal
    g_ktp2n, g_ktp2e, g_ktp2s, g_ktp2w,  # Melee backswing
    g_ktp3n, g_ktp3e, g_ktp3s, g_ktp3w,  # Melee downswing
    g_ktp4n, g_ktp4e, g_ktp4s, g_ktp4w,  # Parrying
    g_ktp5n, g_ktp5e, g_ktp5s, g_ktp5w,  # Throwing backswing
    g_ktp6n, g_ktp6e, g_ktp6s, g_ktp6w,  # Throwing follow-through
    g_ktp7n, g_ktp7e, g_ktp7s, g_ktp7w,  # Holding crossbow
    g_ktp8n, g_ktp8e, g_ktp8s, g_ktp8w,  # Reloading crossbow.
]

a_vbat = [
    # This is TODO. The following is a placeholder
    g_vbat_1, g_vbat_2, g_vbat_3, g_vbat_bite
]

a_zombie = [
    g_zom1n, g_zom1e, g_zom1s, g_zom1w,  # Normal
    g_zom2n, g_zom2e, g_zom2s, g_zom2w,  # Melee backswing
    g_zom3n, g_zom3e, g_zom3s, g_zom3w,  # Melee downswing
    g_zom4n, g_zom4e, g_zom4s, g_zom4w   # Just Hit.
]

a_axe = [
    g_axe_north, g_axe_east, g_axe_south, g_axe_west
]

a_bolt = [
    g_bolt_vert, g_bolt_horiz, g_bolt_vert, g_bolt_horiz
]

a_dagger = [
    g_dagger_north, g_dagger_east, g_dagger_south, g_dagger_west
]
