oban770 (0.3.9) unstable; urgency=low


  * PL tag is ignored if color has already been defined
  * Added menu-options-file open options-Drop nodes without plays or setup stones: set on as default
  * Test icon functionality is set to test sgf-syntax of all files in the playlist
  * Removed banner text: "Set boardmark up to see effect of this option"
  * Fixed siblings parent pointers when create problem variations are moved under root
  * Correct syntax for parsing L-tag
  * Go-problem home is determined to be first position that child is play
  * Improved big tree view: show pass and setup, no unneccessary caps, coordinates of play shown as default
  * Added setting result of the game
  * Added support for multiple playlists
  * Added support for decoration editing at the root node
  * Added one click jumps between decoration modes
  * Fixed even sized goban graphics
  * Left justify goban
  * Combine add black + add white = add setup stones
  * Combine labeling, numbering, toggle triangles, toggle circles, toggle crosses, toggle squares = edit stone decorations
  * At outcome view now shows all comments from curent position to the end of the current branch at the comment window.
  * Separated move numbering and game tree x-position from each other
  * Added small red asterisk at top right corner of the stone drawing area if the node has note at it
  * Corrected stone numbering at the outcome mode
  * maximize screen when application is opened
  * Added thumbnail index implementation. This is under construction (determination wether to show next file icon or index icon is missing)  


 -- Jarmo Ahosola <jarmo.ahosola@atbusiness.com>  Mon, 23 Apr 2007 20:00:00 +0200


goban770 (0.3.9) unstable; urgency=low


  * Changed treatment of SGF4 syntax mandatory first semicolon
  * Added another way to present big game tree 


 -- Jarmo Ahosola <jarmo.ahosola@atbusiness.com>  Fri, 9 Mar 2007 16:05:00 +0200


goban770 (0.3.8) unstable; urgency=low


  * added create problem feature (originally needed for tracking go-problem related bugs)
  * added merge load feature
  * added read plays only feature
  * column title printing implementation cleaned
  * added support for last MultiGo bookmark
  * added support for goproblems.com specific tags for problem classification and difficulty
  * moved find analysis mainline feature from main menu to the outcome mode toolbar
  * added next file icon to the play mode fullscreen toolbar
  * training statistics resetted at next file feature
  * correct on load sgf-files that do not have neccessary PL tag
  * added tag AE and other setup tags outside of root
  * added ignoring parsing for territory markings at root
  * added mirroring and dragging for new supported tags
  * added ignoring parsing for sgf4-standard illegal multiple comment
  * updated application string at sgf AP[goban770:01] -> AP[goban770:02]
  * going home reset training statistics
  * added problem statistics (shown in place of training statistics if the file is go-problem)
  * setting home for go-problems implenetation changed
  * added menu-options-file open options-Set 2 step option for go-problems [set on as default]
  * added menu-options-file open options-Set training mode for go-problems [set on as default]
  * if go-problem and training mode, show as user message the note from the node if such exists.
  * if go-problem and player select analysed continuation, omit the "Correct" message.
  * when go-problem is opened, show at banner comments from root and home position if there is any
  * Added Menu-option-Tab control manual only as default not selected
  * Added switching tabs when mode changes or new game is started
  * Changed territory estimate to be pessimistic for both players


 -- Jarmo Ahosola <jarmo.ahosola@atbusiness.com>  Thu, 8 Mar 2007 13:15:00 +0200


goban770 (0.3.7) unstable; urgency=low


  * go beginning toolbar icon reset training statistics
  * right arrow instead of left arrow is counted as cheating
  * cheating show training statistics
  * automatic zoom out in case game tree does not fit into positive gint
  * score estimation is made visible when ever it is available regardless of the mode
  * support for pass in sgf-file
  * support for setting up player in turn in sgf-file (outside rootnode only)
  * open next file feature added at training mode (for getting next problem) and at outcome mode (for searching file)
  * left arrow and icon reduce number of correct play at training so that going back and remaking move have no impact on training statistics
  * go-problem opens at the problem, not at the root. Also, that position is marked as home automatically
  * some help texts changed and added
  * added to training statistics first moves where hint was needed, move was not quessed or cheat was used
  * pass-button connected
  * pass next move marker removed
  * texts to indicate that player has passed or set to be in turn to play added
  * alpha testing switch added
  * added FAQ
  * log level 'about'
  * changing working directory to where file is saved or where from loaded done. No affect to functionality at the development environment
  * fullscreen hardware key is accepted only if over full second has passed since previous accepting
  * at training mode root icon is replaced by home icon when home is available


 -- Jarmo Ahosola <jarmo.ahosola@atbusiness.com>  Thu, 15 Feb 2007 18:27:00 +0200


goban770 (0.3.6) unstable; urgency=low


  * single stone dragging corrected
  * help menu choise is removed
  * some helps added
  * changed training statistics to be visible after each correct guess
  * training statistics correctness rounding changed
  * another semirandom attempt to fix refreshing of comment area. No idea how to avoid need of decrepicated function
  * corrected several typos in help texts


 -- Jarmo Ahosola <jarmo.ahosola@atbusiness.com>  Thu, 18 Jan 2007 20:23:00 +0200


goban770 (0.3.5) unstable; urgency=low


  * dead groups inheriting fixed
  * toolbar icon home added
  * log tab title changes according most severe message contained in the log
  * log scope 'user' added
  * log defaults changed to 'replace' 'user' 'info' 
  * diagram view mode done
  * training mode icon for 2-step mode added
  * directed hildon banner messages as copy to user info log
  * cleaned away some unneccessary log messages
  * added training statistics
  * added showing result in case such is defined in the sgf-file
  * semi-random attempt to fix game comments mixing bug made. Problem could not be repeated in development environment, so no quarantee that correction works
  * added fill goban feature
  * added logging level 'help' between 'info' and 'statistics'
  * changed max amount of stone numbers from 100 to 1000 and defined constant for that value
  * changed log to autowrapping
  * increase tab space on expence of goban size and made the size change based on mode
  * added help texts
  * changed log scrolling to the end happen only if log method is append
  * drag area feature replaces hoovering play
  * added analysis auto refute option
  * changed application description


 -- Jarmo Ahosola <jarmo.ahosola@atbusiness.com>  Thu, 11 Jan 2007 09:00:00 +0200


goban770 (0.3.4) unstable; urgency=low


  * presence of virtual keyboard is detected and meaning of the hardware keys is determined by editted object in case keyboard is present
  * last move marker is made thicker
  * added game tree measuring before randomizing go-problem orientation. This makes branch detection work in orientation changing
  * marked dead white stones no longer propose white territory around them at territory correcting
  * false eyes and cutting points are now marked as territory by default. This principle should leave less correcting for user to do manually
  * removed unneccessary error log message in case outcome view is used
  * changed outcome view left and right arrow to jump up to next branch
  * branchmarks at outcome view are shown only at current node and in the future nodes
  * at toolbar in territory counting is added apply icon to apply dead groups of ancestors to current position
  
 -- Jarmo Ahosola <jarmo.ahosola@atbusiness.com>  Thu, 7 Dec 2006 15:11:00 +0200


goban770 (0.3.3) unstable; urgency=low


  * goban orientation editing done
  * support for setting up goban size and handicap done (the ckick detection width for these is too wide currently)
  * randomizing go-problem orientation done
  * notes alpha testable
  * fixed problem of loading sgf with multiple branches at root. It is possible that joseki dictionary visibility problems are due this bug, so big file management might be unneccessary for joseki dictionary viewing. This cannot be verified before alpha testing
  * added proper packgage description
  * move range shown at diagram view. Solution is not perfect, but will do for now
  * Game name, event, city, players names and ranks are read and writen to sgf
  * Page for showing players data has been made, but is mostly filled with temporal data not connected to the sgf structures
  * Players data page scaling when virtual keyboard appears is a bit mystery. I hope it behaves different way on the device.
  * sgf support for territory markers done
  * territory markings can be edited 
  * prisoners are counted and shown
  * komi and handicap are shown
  * score estimation and territory counting alpha testable
  * score estimations stored in and read from the sgf
  * added outcome view
  * added proper current move marker
  * added custom mark remoning feature
  * added current move number at analysis tab title
  
 -- Jarmo Ahosola <jarmo.ahosola@atbusiness.com>  Tue, 5 Dec 2006 10:35:00 +0200


goban770 (0.3.2) unstable; urgency=low


  * fixed give hint problem to jump to root as result of selecting hint
  * reversed implementation of find analysis mainline and made preparations for branch count
  
 -- Jarmo Ahosola <jarmo.ahosola@atbusiness.com>  Sun, 5 Nov 2006 21:00:00 +0300


goban770 (0.3.1) unstable; urgency=low


  * Gametree numbering is prepared only for nodes where number fits
  * Preparing pangolayout is canceled if entire text would be out of the drawing area
  * Font changed to hopefully make numbers on black stones readable
  * Misclick detection margin added between goban and off-goban areas
  * Changed give hint feature so that in training mode it will show atleast all variants and in other modes none of the variants
  * Fixed give hint so that throw in and under the stones does not confuse it
  * Fixed give hint so that hint is not given on existing stones
  * Added help icon to toolbar in place of delete and add kikashi icons for training mode. Icon initiates give hint feature


 -- Jarmo Ahosola <jarmo.ahosola@atbusiness.com>  Sat, 4 Nov 2006 00:10:00 +0300


goban770 (0.3) unstable; urgency=low


  * Added move numbers at the game tree
  * Changed windowing system by replacing aspect frame with full frame
  * Changed find analysis mainline evaluation of better leaf so that deeper read is considered better
  * Changed variation lift up so that lift up to some sublevel is possible
  * Eliminated click recognition outside of the tree
  * Added panicability for cursor key movements
  * Added compare positions feature
  * Added mouse mode popup window
  * Isolated previous version mouse functionality as play mode
  * Added training mode
  * Added give hint feature
  * Added modes for placement of black setup stones (f.e. handicap) and white setup stones
  * Fixed crash at saving file without move nodes
  * Added sgf4 support for white setup stones at root
  * Added sgf4 support for labels including backwards compatibility for old labels
  * Added modes for toggling triangle, circle, cross and square
  * Added modes for numbering and labeling stones
  * Added support for sgf auto-board mark up both child view and sibling view
  * Analysis tab is activated initially
  * Added print view mode
  * Cleaned memory management a bit. Notes, unsupported syntax and logs remain uncleaned for now


 -- Jarmo Ahosola <jarmo.ahosola@atbusiness.com>  Thu, 2 Nov 2006 19:00:00 +0300


goban770 (0.2) unstable; urgency=low


  * Add misclick detection.
  * Handicap stones dragging crash fixed.
  * Toolbar icon save as shown only at fullscreen mode.
  * New game redraw gametree.
  * Go to variation re-designed.
  * Infinite loop preventation re-designed.
  * Added goban color.
  * Added log control for replacing or appending etc. the log.
  * Added logging level statistics.
  * Added menu feature to find analysis mainline.
  * Added menu feature to prune variations.
  * Added menu feature to rotate goban.
  * Added menu feature to circle last played stones.
  * Cleaned menu a bit from maemopad features.


 -- Jarmo Ahosola <jarmo.ahosola@atbusiness.com>  Fri, 6 Oct 2006 22:55:00 +0300


goban770 (0.1) unstable; urgency=low


  * Taken maemopad source and changed packet paths etc. as project template on which project is built on.
  * Crappy, but functional visuals.
  * Goban works.
  * Gametree works.
  * Log works.
  * Toolbar works.
  * SGF4 reading and writing works.
  * Features included in this version try to support variation analysis of ongoing Dragon go server games.
  * Menu has original MaemoPad content and functionalities has not been changed.
  * New game supports only 19x19 goban without handicap.
  * Komi, rule variants, prison counting, game clock, game details recording and score counting are missing.
  * Place holders for game information and node notes.
  * This version is ment for alpha testing.


 -- Jarmo Ahosola <jarmo.ahosola@atbusiness.com>  Wed, 13 Seb 2006 21:18:00 +0300
