# Each regression scenario must be on one line, with the following syntax:
# scenario_name   rand_seed
#
# The rand seed is a number, used to initialize the random numbers generator.
# To each scenario 'scenario' correspond an input file 'scenario.input' and a
# reference file 'scenario.ref'. The regression gives the input file to the
# text interface (along with the rand seed), which generates a 'scenario.run'
# file. This file is then compared to the reference file, and if there is no
# difference the scenario is considered successful.
#
# Everything after a # is ignored.

################
# Training mode
################

# Check various words in the dictionary
training_dict       0  # randseed unused
# Display the tiles remaining in the bag
training_bag        0  # randseed unused
# Enter a rack, then display all the possibilities
training_search     0  # randseed unused
# Display the benjamins for several words
training_benj       0  # randseed unused
# Display the "raccords" for several words
training_racc       0  # randseed unused
# Test the 7 + 1 feature
training_7pl1       0  # randseed unused
# Several ways of getting a rack and playing a word
training_play       0  # randseed unused
# Joker problem on game search
training_rosace     0
# Navigation in the game history
training_navigation 0
# Joker game
training_joker_variant 12
# Explosive game
training_explosive_variant 13

# Board cross off by one score
training_cross      0
# Board cross backward setAny
training_cross2     0
# Board cross backward joker
training_cross3     0
# Search with best word having a joker on the cross-set
training_cross4     0

# Joker problem on game load
training_joker      0

#################
# Duplicate mode
#################

# 2 AI players
duplicate_2_ai      5
# 2 human players, one IA, with manual change of human player
duplicate_humans_ai 6
# Only one player
duplicate_1_player  8
# One complete turn without a valid move
duplicate_invalid_turn 9
# Turn where the only valid move has 0 point
duplicate_no_point 68 # For 2 jokers in the rack
# Navigation in the game history
duplicate_navigation 11
# Joker game
duplicate_joker_variant 14
# Explosive game
duplicate_explosive_variant 15

#################
# Free game mode
#################

# 1 human plays and/or passes
freegame_play       7
# The human player always passes, letting the AI player do what it wants
freegame_passing    1
# 2 human players, changing letters a lot
freegame_change     3
# Three AI players
freegame_3_ai       2
# Navigation in the game history
freegame_navigation 10
# Joker game
freegame_joker_variant 16
# Explosive game
freegame_explosive_variant 17

##############
# Load / Save
##############

# load a standard training game (fumee)
load_game           0
# save and reload a training game, standard format
load_saved_game     0  # randseed unused
# load a training game with advanced format (test.elt)
# load_test_adv       0 # We need to specify a much more complete file format
                        # before we can handle load/save on duplicate and
                        # freegame games

#####################
# Regular Expression
#####################

# test some patterns
regexp              0
