0.4.5
[add] Save/Load
[add] Random items on the ground
[add] Shrines
[add] Twohanded weapons equipping/unequipping with shield
[add] Unique items added
[add] Recent messages command
[add] Recent messages mortem section
[add] All church quests
[add] Unique random monsters
[add] Sword/spear versions of fallen one monsters
[add] Story tomes
[add] Town fountain
[add] Sound and music support
[add] Sound extractor
[add] Icon and version resources
[add] Spells
[add] Magical staves
[add] Game manual in "manual.txt" (can be reviewed from the game using '?' key)
[add] Moster Info
[mod] Improver random map generator
[mod] Barrel explosion rewritten. chain explosions are supported now
[mod] Auto-identification of all items in mortem
[mod] Inventory and other item lists slightly modified
[mod] Quick spell auto assigns to new staff when equipped
[fix] Invulnerability for NPCs
[fix] Better conformity with Jarulf rules: spawns, drops, ai, etc.
[fix] Barrel/sarcophagus should spawn appropriate skeleton
[fix] Made 'a'ct command take no time if nothing to act on
[fix] Lots more stuff
[fix] Typos fixed
-- untracked massive changes

0.4.3
-- [add] added Rogue class
-- [add] added Bows
-- [mod] potions in starting gear are quicksloted
-- [mod] some minor changes

0.4.2
-- [mod] quickslot from ground
-- [mod] buying in shop doesn't leave shop screen.
-- [mod] inventory volume shown on inv screen
-- [add] scroll of Town Portal
-- [add] weapons and wearable items are swapped by default
-- [add] added requirement checks
-- [add] added quickslots
-- [mod] moved to Valkyrie + Lua
-- [fix] fixed stat calculation in secondary stats
-- [fix] fixed inventory messages
-- [fix] improved monster movement a little
-- [fix] fixed two handed weapons
-- [fix] fixed message from butcher
-- [fix] cant close/open door on monsters
-- [fix] fixed the turn counter

Version 0.4.0 (7DRL)