
FindClose()
GetDirListing
rnd() ???
change init_ to NextDemo or something like that
only count yorps if the mode is on?

dolist:

find debug keys
move player to ice cannon
fix ice cannon
TAB cheat shouldn't need enabling
endlevel(): fade() refuses to fade out when INSTAQUIT set, had to fudge it
union in keen.h needn't be all seperate structs
exists should be first element in objects[] structure
lz_decompress initilizes multiple times

player uses unsigned long/signed int y??? for coordinates

ice cannon priority isn't working

hexadecimal converter for tray or something - key shortcut
better nppexec and fix function list bugs
