| AddFrame(float x, float y, float width, float height, bool flipped=false) | JSprite | |
| AddFrame(JTexture *tex, float x, float y, float width, float height, bool flipped=false) | JSprite | |
| ANIMATION_TYPE enum name | JSprite | |
| ANIMATION_TYPE_LOOPING enum value | JSprite | |
| ANIMATION_TYPE_ONCE_AND_BACK enum value | JSprite | |
| ANIMATION_TYPE_ONCE_AND_GONE enum value | JSprite | |
| ANIMATION_TYPE_ONCE_AND_STAY enum value | JSprite | |
| ANIMATION_TYPE_PINGPONG enum value | JSprite | |
| Collide(JGameObject *target) | JGameObject | |
| EnableAlpha(bool flag, float delta=0.0f) | JGameObject | |
| EnableRotation(bool flag, float delta=0.0f) | JGameObject | |
| EnableScaling(bool flag, float delta=0.0f) | JGameObject | |
| GetAlpha() | JSprite | |
| GetBBox(float x, float y, float *xNow, float *yNow, float *width, float *height) | JGameObject | |
| GetBlood() | JGameObject | |
| GetCollisionTarget() | JGameObject | |
| GetCurrentFrame() | JSprite | |
| GetCurrentFrameIndex() | JSprite | |
| GetDirection() | JSprite | |
| GetFrame(int index) | JSprite | |
| GetFrameCount() | JSprite | |
| GetHitPoint() | JGameObject | |
| GetId() | JSprite | |
| GetRotation() | JSprite | |
| GetScale() | JSprite | |
| GetSpeed() | JSprite | |
| GetX() | JSprite | |
| GetXVelocity() | JSprite | |
| GetY() | JSprite | |
| GetYVelocity() | JSprite | |
| IsActive() | JSprite | |
| IsAnimating() | JSprite | |
| IsFlashing() | JGameObject | |
| JGameObject(JTexture *tex, float x, float y, float width, float height) | JGameObject | |
| JSprite(JTexture *tex=NULL, float x=0.0f, float y=0.0f, float width=0.0f, float height=0.0f, bool flipped=false) | JSprite | |
| Move(float x, float y) | JSprite | |
| OnCollide() | JGameObject | [virtual] |
| Render() | JGameObject | [virtual] |
| RestartAnimation() | JSprite | |
| SetActive(bool f) | JSprite | |
| SetAlpha(float alpha) | JSprite | |
| SetAnimationType(int type) | JSprite | |
| SetBBox(float x, float y, float width, float height) | JGameObject | |
| SetBlood(int pt) | JGameObject | |
| SetCollisionCircle(float cx, float cy, float radius) | JGameObject | |
| SetCollisionTarget(JGameObject *target) | JGameObject | |
| SetColor(PIXEL_TYPE color) | JSprite | |
| SetCurrentFrameIndex(int frame) | JSprite | |
| SetDirection(float angle) | JSprite | |
| SetDirection(float x, float y) | JSprite | |
| SetDuration(float duration) | JSprite | |
| SetFlip(bool flip, int index=-1) | JSprite | |
| SetHitPoint(int pt) | JGameObject | |
| SetHotSpot(float x, float y, int index=-1) | JSprite | |
| SetId(int id) | JSprite | |
| SetPosition(float x, float y) | JSprite | |
| SetRenderFlags(int flags) | JGameObject | |
| SetRotation(float rot) | JSprite | |
| SetScale(float hscale, float vscale) | JSprite | |
| SetScale(float scale) | JSprite | |
| SetSpeed(float speed) | JSprite | |
| SetX(float x) | JSprite | |
| SetY(float y) | JSprite | |
| StartAnimation() | JSprite | |
| StartFlashing() | JGameObject | |
| StopAnimation() | JSprite | |
| StopFlashing() | JGameObject | |
| Update(float dt) | JGameObject | [virtual] |