#include <JParticleSystem.h>
Public Member Functions | |
| JParticleSystem () | |
| void | Update (float dt) |
| void | Render () |
| void | StartEffect (JParticleEffect *effect) |
| void | StopAllEffects () |
| void | ClearAll () |
| bool | IsActive () |
| void | SetActive (bool flag) |
| JParticleSystem::JParticleSystem | ( | ) |
Constructor.
| void JParticleSystem::Update | ( | float | dt | ) |
Update all active effects.
| dt | - Delta time since last update (in second). |
| void JParticleSystem::Render | ( | ) |
Render all active effects.
| void JParticleSystem::StartEffect | ( | JParticleEffect * | effect | ) |
Start an effect.
| effect | - Effect to start playing. |
| void JParticleSystem::StopAllEffects | ( | ) |
Stop all effects.
| void JParticleSystem::ClearAll | ( | ) |
Delete all effects from memory.
| bool JParticleSystem::IsActive | ( | ) |
Check if the particle system is active or not.
| void JParticleSystem::SetActive | ( | bool | flag | ) |
Set active flag.
| flag | - Active flag. |
1.5.3