#include <JSprite.h>
Public Types | |
| enum | ANIMATION_TYPE { ANIMATION_TYPE_LOOPING, ANIMATION_TYPE_ONCE_AND_STAY, ANIMATION_TYPE_ONCE_AND_BACK, ANIMATION_TYPE_ONCE_AND_GONE, ANIMATION_TYPE_PINGPONG } |
Public Member Functions | |
| JSprite (JTexture *tex=NULL, float x=0.0f, float y=0.0f, float width=0.0f, float height=0.0f, bool flipped=false) | |
| virtual void | Update (float dt) |
| virtual void | Render () |
| void | SetAnimationType (int type) |
| void | SetActive (bool f) |
| bool | IsActive () |
| void | SetId (int id) |
| int | GetId () |
| void | SetFlip (bool flip, int index=-1) |
| void | AddFrame (float x, float y, float width, float height, bool flipped=false) |
| void | AddFrame (JTexture *tex, float x, float y, float width, float height, bool flipped=false) |
| void | SetDuration (float duration) |
| int | GetCurrentFrameIndex () |
| void | SetCurrentFrameIndex (int frame) |
| JQuad * | GetCurrentFrame () |
| int | GetFrameCount () |
| JQuad * | GetFrame (int index) |
| void | RestartAnimation () |
| void | StartAnimation () |
| void | StopAnimation () |
| bool | IsAnimating () |
| void | Move (float x, float y) |
| void | SetPosition (float x, float y) |
| void | SetX (float x) |
| void | SetY (float y) |
| float | GetX () |
| float | GetY () |
| float | GetXVelocity () |
| float | GetYVelocity () |
| void | SetAlpha (float alpha) |
| float | GetAlpha () |
| void | SetScale (float hscale, float vscale) |
| void | SetScale (float scale) |
| float | GetScale () |
| void | SetRotation (float rot) |
| float | GetRotation () |
| void | SetSpeed (float speed) |
| float | GetSpeed () |
| void | SetDirection (float angle) |
| void | SetDirection (float x, float y) |
| float | GetDirection () |
| void | SetHotSpot (float x, float y, int index=-1) |
| void | SetColor (PIXEL_TYPE color) |
Type of animation.
| JSprite::JSprite | ( | JTexture * | tex = NULL, |
|
| float | x = 0.0f, |
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| float | y = 0.0f, |
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| float | width = 0.0f, |
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| float | height = 0.0f, |
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| bool | flipped = false | |||
| ) |
Constructor.
| tex | - Texture for the first frame and the following frames. NULL to indicate no starting frame. | |
| x | - X of the frame in texture. | |
| y | - Y of the frame in texture. | |
| width | - Width of the frame. | |
| height | - Height of the frame. | |
| flipped | - Indicate if the frame is horizontally flipped. |
| virtual void JSprite::Update | ( | float | dt | ) | [virtual] |
Update animation.
| dt | - Delta time since last update (in second). |
Reimplemented in JGameObject.
| virtual void JSprite::Render | ( | ) | [virtual] |
Render current frame.
Reimplemented in JGameObject.
| void JSprite::SetAnimationType | ( | int | type | ) |
Set animation type.
| type | - Animation type. |
ANIMATION_TYPE_LOOPING - Repeat playing (Default). ANIMATION_TYPE_ONCE_AND_GONE - Play animation once only. ANIMATION_TYPE_ONCE_AND_BACK - Play to end and then stay at first frame. ANIMATION_TYPE_PINGPONG - Play forward then backward and repeat.
| void JSprite::SetActive | ( | bool | f | ) |
Enable/Disable sprite.
| f | - True to enable, false to disable. |
| bool JSprite::IsActive | ( | ) |
Get current active status.
| void JSprite::SetId | ( | int | id | ) |
Give sprite an id.
| id | - Id. |
| int JSprite::GetId | ( | ) |
Get sprite id.
| void JSprite::SetFlip | ( | bool | flip, | |
| int | index = -1 | |||
| ) |
Flip a frame or all frames horizontally when rendering.
| flip | - True to flip. | |
| index | - Frame index, -1 to flip all frames. |
| void JSprite::AddFrame | ( | float | x, | |
| float | y, | |||
| float | width, | |||
| float | height, | |||
| bool | flipped = false | |||
| ) |
Add new animation frame.
| x | - X of the frame in texture. | |
| y | - Y of the frame in texture. | |
| width | - Width of the frame. | |
| height | - Height of the frame. | |
| flipped | - Indicate if the frame is horizontally flipped. |
| void JSprite::AddFrame | ( | JTexture * | tex, | |
| float | x, | |||
| float | y, | |||
| float | width, | |||
| float | height, | |||
| bool | flipped = false | |||
| ) |
Add new animation frame.
| tex | - Texture for this frame and the following frames. | |
| x | - X of the frame in texture. | |
| y | - Y of the frame in texture. | |
| width | - Width of the frame. | |
| height | - Height of the frame. | |
| flipped | - Indicate if the frame is horizontally flipped. |
| void JSprite::SetDuration | ( | float | duration | ) |
Set playback duration for each frame.
| duration | - Playback duration (in second) for each frame. |
| int JSprite::GetCurrentFrameIndex | ( | ) |
Get index of current frame.
| void JSprite::SetCurrentFrameIndex | ( | int | frame | ) |
Set current frame to a particular index.
| frame | - The new index of current frame. |
| JQuad* JSprite::GetCurrentFrame | ( | ) |
Get current frame image (quad).
| int JSprite::GetFrameCount | ( | ) |
Get numer of animation frames.
| JQuad* JSprite::GetFrame | ( | int | index | ) |
Get frame image (quad).
| void JSprite::RestartAnimation | ( | ) |
Restart animation.
| void JSprite::StartAnimation | ( | ) |
Start animation.
| void JSprite::StopAnimation | ( | ) |
Stop animation.
| bool JSprite::IsAnimating | ( | ) |
Get animation status.
| void JSprite::Move | ( | float | x, | |
| float | y | |||
| ) |
Move some distance from the current position.
| x | - X distance to move. | |
| y | - Y distance to move. |
| void JSprite::SetPosition | ( | float | x, | |
| float | y | |||
| ) |
Set position of the sprite.
| x | - X position. | |
| y | - Y position. |
| void JSprite::SetX | ( | float | x | ) |
Set X position of the sprite.
| x | - X position. |
| void JSprite::SetY | ( | float | y | ) |
Set Y position of the sprite.
| y | - Y position. |
| float JSprite::GetX | ( | ) |
Get X position of the sprite.
| float JSprite::GetY | ( | ) |
Get Y position of the sprite.
| float JSprite::GetXVelocity | ( | ) |
Get X velocity.
| float JSprite::GetYVelocity | ( | ) |
Get Y velocity.
| void JSprite::SetAlpha | ( | float | alpha | ) |
Set alpha value for rendering.
| alpha | - Alpha value. |
| float JSprite::GetAlpha | ( | ) |
Get alpha value.
| void JSprite::SetScale | ( | float | hscale, | |
| float | vscale | |||
| ) |
Set scale of the sprite.
| hscale | - Horizontal scale. | |
| vscale | - Vertical scale. |
| void JSprite::SetScale | ( | float | scale | ) |
Set scale of the sprite.
| scale | - Scale for both horizontal and vertical dimension. |
| float JSprite::GetScale | ( | ) |
Get scale of the sprite.
| void JSprite::SetRotation | ( | float | rot | ) |
Set rotation factor of the sprite.
| rot | - Rotation angle in radian. |
| float JSprite::GetRotation | ( | ) |
Get rotation factor of the sprite.
| void JSprite::SetSpeed | ( | float | speed | ) |
Set moving speed of the sprite.
| speed | - Moving speed. |
| float JSprite::GetSpeed | ( | ) |
Get moving speed of the sprite.
| void JSprite::SetDirection | ( | float | angle | ) |
Set moving direction of the sprite.
| angle | - Moving angle in radian. |
| void JSprite::SetDirection | ( | float | x, | |
| float | y | |||
| ) |
Set moving direction of the sprite based on a targeting position.
| x | - X position of the target. | |
| y | - Y position of the target. |
| float JSprite::GetDirection | ( | ) |
Get moving direction of the sprite.
| void JSprite::SetHotSpot | ( | float | x, | |
| float | y, | |||
| int | index = -1 | |||
| ) |
Set anchor point of a frame or all frames of the sprite. All rotation and collision operations are based on this anchor point.
| x | - X position of the anchor point. | |
| y | - Y position of the anchor point. | |
| index | - Frame index, -1 for all frames. |
| void JSprite::SetColor | ( | PIXEL_TYPE | color | ) |
Set color of the sprite for rendering.
| color | - Color. |
1.5.3