pgz-spaceinvaders (0.2.2) unstable; urgency=low

  * Fixed mysteryship sound bug
  * Aliens now destroy bunkers as they move past them
  * The game ends when the aliens reach the 'invasion' line at the bottom
  * Aliens drop down at either end of the screen now 
 -- Adam Pigg <adam@piggz.co.uk>  Thu, 28 Apr 2011 14:20:06 +0000

pgz-spaceinvaders (0.2.1) unstable; urgency=low

  * Internal changes to allow for different screen sizes (aka symbian version)
  * Added bonus ship (300 points, appears at random when there is enough space)
  * Changed way point are awarded (row 1 = 30, 2 and 3 = 20, 5 and 5 - 10)
  * New menu layout with links to homepage/donate
 -- Adam Pigg <adam@piggz.co.uk>  Wed, 27 Apr 2011 13:50:06 +0000

pgz-spaceinvaders (0.2.0) unstable; urgency=low

  * Rewrote bunker in C++ for large performace boost
  * Better state handling
  * P pauses/resumes
  * Q quits a running game
  * Better messages
 -- Adam Pigg <adam@piggz.co.uk>  Tue, 19 Apr 2011 21:12:06 +0000

pgz-spaceinvaders (0.1.5) unstable; urgency=low

  * Better key handling
 -- Adam Pigg <adam@piggz.co.uk>  Thu, 14 Apr 2011 18:32:06 +0000

pgz-spaceinvaders (0.1.4) unstable; urgency=low

  * Minor bugfix as 0.1.3 was the wrong version
  * Added sound control option
 -- Adam Pigg <adam@piggz.co.uk>  Wed, 13 Apr 2011 22:00:06 +0000

pgz-spaceinvaders (0.1.3) unstable; urgency=low

  * Added lives
  * Added sound effects
 -- Adam Pigg <adam@piggz.co.uk>  Wed, 13 Apr 2011 21:00:06 +0000

pgz-spaceinvaders (0.1.2) unstable; urgency=low

  * Rebuild for extras-devel
 -- Adam Pigg <adam@piggz.co.uk>  Tue, 12 Apr 2011 08:45:06 +0000


