| Clutter Reference Manual | ||||
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| Top | Description | Object Hierarchy | Implemented Interfaces | Properties | ||||
struct ClutterBehaviourDepth; struct ClutterBehaviourDepthClass; ClutterBehaviour * clutter_behaviour_depth_new (ClutterAlpha *alpha,gint depth_start,gint depth_end); void clutter_behaviour_depth_set_bounds (ClutterBehaviourDepth *behaviour,gint depth_start,gint depth_end); void clutter_behaviour_depth_get_bounds (ClutterBehaviourDepth *behaviour,gint *depth_start,gint *depth_end);
ClutterBehaviourDepth is a simple ClutterBehaviour controlling the depth of a set of actors between a start and end depth.
ClutterBehaviourDepth is available since Clutter 0.4.
struct ClutterBehaviourDepth;
The ClutterBehaviourDepth structure contains only private data and should be accessed using the provided API
Since 0.2
struct ClutterBehaviourDepthClass {
};
The ClutterBehaviourDepthClass structure contains only private data
Since 0.2
ClutterBehaviour * clutter_behaviour_depth_new (ClutterAlpha *alpha,gint depth_start,gint depth_end);
Creates a new ClutterBehaviourDepth which can be used to control the ClutterActor:depth property of a set of ClutterActors.
If alpha is not NULL, the ClutterBehaviour will take ownership
of the ClutterAlpha instance. In the case when alpha is NULL,
it can be set later with clutter_behaviour_set_alpha().
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a ClutterAlpha instance, or NULL. [allow-none]
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initial value of the depth |
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final value of the depth |
Returns : |
the newly created behaviour |
Since 0.4
void clutter_behaviour_depth_set_bounds (ClutterBehaviourDepth *behaviour,gint depth_start,gint depth_end);
Sets the boundaries of the behaviour.
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a ClutterBehaviourDepth |
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initial value of the depth |
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final value of the depth |
Since 0.6
void clutter_behaviour_depth_get_bounds (ClutterBehaviourDepth *behaviour,gint *depth_start,gint *depth_end);
Gets the boundaries of the behaviour
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a ClutterBehaviourDepth |
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return location for the initial depth value, or NULL. [out]
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return location for the final depth value, or NULL. [out]
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Since 0.6